Rules - Event
2035 Dinosaur Down
This time, it’s a racing arena on the Dinosaur
Downs Speedway !
Arena Walkaround
White areas
(ext.) are indestructible walls along the outside of the track (DM1)
White areas
(int.) are indestructible low walls surrounding the orange areas. Duellist can
fire with weapons above them. A vehicle in a sidewipe takes damage as usual (DM
2/3) and keeps in the racetrack. In case of a frontal collision, the vehicle
bypasses them and goes through the center badlands zone (orange), taking
collision damage at DM 1/3, tire damage at DM 1/5, looses 1/4 of speed and
suffers a D3 + D1 hazard per 10mph of lost of speed. Off-Road rules apply
when driving in badlands. Going outside the badlands to the racetrack is like
taking an obstacle, D3 hazard and tire damage. A duellist will have 6 turns to
recover the racetrack or be counted as a KILL.
Race Walkaround
Duellists
enter arena at 90mph (3" per turn). Each gang will drive two tankbusters who
must take different ways.
No
modifications for speed during the first phase.
To complete
the race, a duellist must make a full lap of the speedway, while crossing all
checkpoint and the finish lane.
At the
first checkpoint, each vehicle must choose between the two ways, North or East.
Soon or
later, duellists will drive the same road with other duellists coming from the
opposite direction at full speed. Keep to your right and use radio, to evade
head-on collision !
Weapon
systems switch on when a vehicle cross the first checkpoint.
AWOL
vehicle accelerate 5mph (up to 100mph) and move to keep their line (center line
if between two lines)
Arena Time
A
vehicle can make the full lap with +/- 150" of move. Thus while
a medium speed of 100mph, it will need +/- 45turn, so an estimate 15
seconds.
Rankings
Duellists
earn cash as normal. Gangs receive half the whole cash of both duellists.
Prestige and skill award are based on individual earning.
Each
checkpoint worth cash value : 300$ for first vehicle, 100$ for second, 40$ for
third.
Ranking is
determined by finish, or for time elapsed for killed vehicles
Vehicle “AADA vehicle guide n°3” (slighty modified)
Sedan streamlined,
x-hvy chassis, hvy susp, Sport PP with SCs, Driver w/safety seat, 4 SB solid tires, ABS, ATG front w/APFSDS ammo, extra
magazine with HESH ammo (special rule : can wipe out ice counter), magazine switch, Ice
Dropper back, Spoiler, Acc 5, Top Speed 140mph, HC 3 (4 at 60mph), Standard plastic armor : F37,L30,R30,B44,T9,U12, 24966$, 5838lbs
The Tankbuster recovers 2HC per turn with a gunner and 3 HC per turn
with a driver.